# Simple Dice Games for Math Practice

Hello friends

Today marks the beginning of a new kind of school — the stay-at-home kind. More than ever we are going to need to be flexible and patient and kind to our kids, their parents and our teacher colleagues.  We are in uncharted waters… but not without good will!

I wanted to offer up a couple of simple dice games for you to play at home, to build number sense and computational fluency while having fun…

For more games like these, check out my resources entitled: Mastering the Facts Addition (2nd Edition) , Mastering the Facts Subtraction and Mastering the Facts Multiplication (2nd Edition) available from my online store.

Stay safe.  Be kind.

Carole

Reach for the Top  You can play this game alone, with a partner or against a partner. Print a copy of the Reach for the Top grid available here.

How to play: Roll two 6-sided dice. Find the sum. Write the equation in the box over the sum (or colour it in). The game is over when one of the sums reaches the top! (See the sample game below.)

Order of Operations Bowling: You can play this game alone, with a partner or against a partner. You need one 6-sided die and the optional Bowling Pin recording sheet attached. The object of the game is to “knock down” all the bowling pins from 1 to 10.

How to play: Roll the die 3 times. Record the 3 numbers. Use these three numbers — in any order — to create an equation with an answer of 1. You must use all three numbers. Once you’ve found an equation (or 2 or 3!) with an answer of 1, cross off the bowling pin with the number 1 on it. Now move on to the number 2, then 3, then 4… until you have created equations with all the answers from 1 to 10. Each time you find an equation, you can knock down the pin with that number on it.

If you can knock down all 10 bowling pins with one set of numbers, you get a “strike”.  If not, roll the dice 3 more times to get a new set of numbers and continue.  Two sets of numbers earns you a “spare”. How many different operations can you use?

In the sample round below, Player A rolled a 1, a 5 and a 6.  She used all 3 numbers to create equations (a whole bunch of them!) with an answer of 1. She chooses one of the equations and knocks down the 1 pin.  She then moves on to create equations with an answer of 2.